Suremsal

Sooo… two things. My network’s being nastyand my power cord has decided not to work, so my posts will probably be significantly shorter until I can get Applecare so save my life. That said, I’ll give you guys something I created as a campaign setting.

Suremsal is a small continent, probably the size of Australia, and then some. It’s primarily made up of a huge network of mountains, which form circles and other shapes in the land. Inside the sheltered circles are forests filled with immense trees, 200+ feet on average. Outside the circles, however, are the chasms. Huge tears in the ground, they’re basically deep, wide canyons. Each of these hold different peoples.

The forests are home to the He’o'arthen. Primitive people living in villages on the ground and dometimes in the trees, everything they do is a struggle to survive. Most villages are on the outskirts of a forest, and the further in one ventures, the deeper the forest gets. No-one has ever reached the inside of any of the forests and survived. There are huge cats, often eight feet tall at the shoulder, birds larger than any seen on earth, everything is bigger, scarier and nastier.

The mountains are largely barren fields of ice and snow, most of them at least over the cloud level (The clouds are different in this world, but still high up). However, at the junctions of every range their is a Citadel, a huge tower rising up into the sky. These are ornamentally constructed in a way no human could ever match, even setting aside the scale. These are connected to other, smaller towers, always four, always one for each point of the compass. In these dwell the aloof Solevaienol, arrogant, aristocratic folk who found the Citadels aeons ago and have since flourished with the advent. They are pale, tall and slender, and have a technology level roughly equivalent to that of the mid-nineteenth century, rifles and pistols and such. They once controlled nearly all of the continent, oppressing and dominating to no end. Their rule has since been shaken off, but they maintain the same arrogant imperialism.

Finall, the chasms are the third of the major landforms, huge rents in the ground that stretch to miles deep at some points. They are enormous holes that dot the landscape of Suremsal. Within many of the deeper points are cities, made by humans. Fetid, sprawling and brackish, they spread for miles and miles underground. The inhabitants of these cities are the Diazim, short, skinny, and incredibly corrupt. They have the highest level of technology on the continent, with tripod machine guns, semi-automatic rifles, even liquid weapons for the rich. However, they’re almost no threat because, simply because each of the chasms is a complete anarchy. In the past, approximately sixty years ago, they were among the subjects of the Solevaienol’s rule. They were discriminated against and monitored closely, and many of them decided to rebel. Gathering their top scientists and researchers, they began to formulate plans for new technology. Effectively jumpstarting a multinational industrial revolution, they circulated weapons around the entirety of the chasms with virtually no Solevaienol knowledge. They waited, and when the time was right, the entire chasm system erupted into warfare. Trained soldiers and illiterate peasants took up arms and, within days, forced the Solevaienol out of the chasms. The scientists took power and vowed to create a grand republic in the chasms. But that’s when it all fell apart. The peasants disagreed and soon it became necessary for the scientists to force the peasants to comply, effectively returning to the old ways. One by one, the scientists were picked off by assassins, and evetually the entire government collapsed. Weapons technology advancements slowed to a crawl, and the entire chasm network was plunged into anarchy. They’ve since begun to form organizations, gangs, etc, but the chasms remain largely unclaimed. It’s said now that if one strong military can take control of one chasm, they can take them all.

~ by pieboy on October 22, 2005.

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