Clockworld: Campaign Setting

It would well and truly make a great campaign setting. Needs a cooler name, though. Chronotis is taken, but it would be cool to revert to the original Greek spelling. Khronos… okay… I could make a veiled Zalamath reference in here, so it would be Khronomar.

Sounds good. Now, my idea for this is that the technology will be similar to Diazim technology (See Suremsal), so we’ll have Civil War-era sabers and maybe guns, but also some near-future things. I’m thinking the cities will be a lot like Midgard, from Final Fantasy VII, with a dark steam/cyberpunk style.

I want the Face to feel like Halo. Epic, huge, tremendous. Grass has probably grown in on the edge, but it would take a long time for white marble to crack away. There would be enormous Roman numerals all over the Face, to mark the time. The Arms would sweep over all the time, and you’d be able to see the second hand rush towards you and past you, although it would probably measure time slower.

I don’t know about races. Maybe I’ll have them, or maybe not. I’m not thinking on that right now. Classes, no. I’m having class kits that the player can choose if they want, but overall it’ll be skill point and trait-based. Very open-ended, multiclassing based.

A-lookin’ pretty nice.

~ by pieboy on May 16, 2006.

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