RPG: Spell List
Right, so because I’m bored out of my skull, you get an extra post for today. This is a fairly comprehensive list of all the spells in the game. Not all the summons, because that will take a lot longer. Definitely not all the techs and stances and stuff, because that would be ridiculous. I’ll probably add a stance list, a sword tech list, a monk tech list, and a mount list later. But right now you just get spells.
Fire-Aligned
- One enemy: Flame – Torch – Eruption
- Three enemies: Flare – Blaze – Inferno
- Five enemies: Fireball – Explosion – Meteor
- Buff: Salamander’s Blade (raises attack of all party members and grants everyone fire damage for a turn)
- Extra: Dragon Fire (extreme damage to all enemies at a very high MP cost; the fire element goes the whole game with no status-ailment spell until it gets this, which makes up for it)
Earth-Aligned
- One enemy: Sinkhole – Pit – Chasm
- Three enemies: Vine – Thorn – Nettle
- Five enemies: Rockfall – Landslide – Avalanche
- Buff: Golem’s Armor (raises defense of all party members and grants everyone earth damage for a turn)
- Extra: Poison – Venom – Plague (Plague does the same damage as Venom but spreads between enemies, one enemy per turn)
Water-Aligned
- One enemy: Chill – Freeze – Frostbite
- Three enemies: Douse – Deluge – Flood
- Five enemies: Wave – Surge – Tsunami
- Buff: Nyad’s Lore (raises intelligence of all party members and grants everyone water damage for a turn)
- Extra: Sleep – Slumber – Coma (Sleeping enemies awake once attacked. Slumbering creatures do not. Comatose creatures have a chance to die every turn.)
Wind-Aligned
- One enemy: Shock – Bolt – Plasma
- Three enemies: Gust – Gale – Tempest
- Five enemies: Whirlwhind – Cyclone – Vortex
- Buff: Wyvern’s Wings (raises speed of all party members and grants everyone wind damage for a turn)
- Extra: Daze – Stun – Confuse (Dazed enemies may not be able to attack. Stunned enemies cannot attack. Confused enemies may not be able to attack, and if they can, they will always hit each other.)
Holy-Aligned
- One enemy: Light – Flash – Radiance
- Three enemies: Cleanse – Scour – Purge
- Five enemies: Wrath – Retribution – Judgment
- Buff: Angel’s Mercy (grants all party members HP regeneration for two turns and holy damage for one)
- Extra: Revive (brings a party member back from the dead, instant kill on any undead non-boss enemy)
Unholy-Aligned
- One enemy: Darkness – Shade – Gloom
- Three enemies: Decay – Fester – Corrupt
- Five enemies: Spite – Rancor – Malice
- Buff: Demon’s Rage (grants all party members vampirism for two turns and unholy damage for one)
- Extra: Drain – Siphon – Void (drains enemy health and gives it to caster; Void has a chance to immediately kill enemy and take all their health)
Healing Spells (effectively Holy-Aligned, but not used on enemies unless they’re zombies)
- Cure – Greater Cure – Absolute Cure (replenishes health)
- Heal – Greater Heal – Absolute Heal (removes status ailments)
- Aura – Greater Aura – Absolute Aura (heals whole party)

Hmm. Interesting. Void is awesome.
Nice, a ised then for my campaing in ROG.. THANKS. Good Work.